Tutorials - Learn something new...

Most Recent Topics



  • Published by Amos on October 5, 2017
    makatas

    This game is 3 types of game join together it will be looking like fifa 17. This game will have a different stages there will be 30 stages of each game all the game that will join together will be basketball,soccer,shouting game. The soccer game will be looking like fifa 18 the basketball game will be looking like Nba 2K 17 and the war game wi...

    Full Tutorial
  • Published by tom on October 1, 2017
    first game

    Welcome to the game of creating cars. In this game you will be able to destroy the car so you can change the engine, doors, body paint and other things in a car....

    Full Tutorial
  • GameBuilder Studio continues to increase in visibility and usage in the game industry and amongst college game design programs. We are in the process of creating first party games which will be released on both iOS and Android app stores. This release addresses some major stability issues a...

    Full Tutorial
  • Mickey Hooks is a popular mobile game with a pendulum game mechanic. The main character in the game swings across dangerous terrain by clicking and holding a pendulum block in the scene. This game mechanic can easily be re-created in GBs using the Distance Constraint component. Almost all components that are set up in the GameBuilder Studio (GBs...

    Full Tutorial
  • As you know by now GameBuilder Studio (GBs) can be extended with additional features utilizing our plugin SDK. Now your plugins can specify platform specific settings and include JS files for games deployed for the web via the PluginConfig.xml file included with every plugin. I will cover the ne...

    Full Tutorial
  • Published by Lavon on May 22, 2015
    Chartboost Video Ads Setup And Testing

    The new Chartboost plugin (v2.0) introduces the ability to display Reward Videos. You can now play a video ad for your players and reward them on successful completion of the video. It is also now iOS 64 bit compatible. There are a number of configuration steps required before you can see ads o...

    Full Tutorial
  • Today we are introducing the most requested feature for GameBuilder Studio, Multi-Resolution Scaling. Our Multi-Resolution "No-Edge" setting may be an industry first for 2D drag and drop tools. One of the most difficult problems facing game developers today is developing your game to work across...

    Full Tutorial
  • One of the hardest problems created today with all the various gaming devices and screen sizes available to consumers is developing your game to run seamlessly across all screens. There are a number of approaches that can be taken to solve this problem. I will explain a couple approaches that sh...

    Full Tutorial
  • Every game on the market utilizes particle effects to add another level of visual eye candy to the game. Now you can as well with the new blazing fast Particle engine inside of GameBuilder Studio. There are also a number of new actions that will be very helpful when making tower defense, and fir...

    Full Tutorial
  • Published by Lavon on October 1, 2014
    Getting Particle Effects Into GameBuilder Studio

    The particle engine inside of GameBuilder Studio (GBs) is essentially just another renderer on an entity. Before you can use the Particle renderer you will need to create a particle effect in one of the supported visual particle editors. Either ...

    Full Tutorial
  • Published by Lavon on September 2, 2014
    Setting Up The Admob Ad Action

    Admob is the Google Ad Network service for both Android and now iOS. It very simple to setup. You will need to create an Admob account http://www.google.com/ads/admob/. ...

    Full Tutorial
  • A number of users have asked if 2D games like the award winning Shank or Street Fighter could be created in GameBuilder Studio. In Shank there is gameplay where the main character jumps in the air and shoots enemies or changes weapons on the fly and slices enemies in hand to hand combat. This ty...

    Full Tutorial
  • Once you have your Spine animation exported just import the ".skel" data file into GameBuilder Studio (GBs). When you drag the Spine asset onto the scene everything will be wired up for you. A Spine Animation Renderer, Sprite Sheet, and either a Spine Collision Spatial or Basic Spatial. ...

    Full Tutorial
  • Published by Lavon on August 2, 2014
    Exporting Spine Animations for GameBuilder Studio

    There are plenty of resources on the Spine website about how to use Spine so I won't cover that topic. (Quick Start) I will just show you how you can get your Spine animations into GameBuilder Studio (GBs) seamlessly. ...

    Full Tutorial
  • The Multiplayer plugin has finally been released! Develop multiplayer games using the popular Player.io backend service which is now known as Yahoo Games Network. Multiplayer functionality works the same way across all web and mobile platforms supported by GameBuilder Studio. This m...

    Full Tutorial
  • Published by Lavon on May 14, 2014
    iOS: Pre-Setup Before Testing In-App Purchases

    Before In-App purchases can be tested on a device there are a number of things that have to be done. Below is a list of Prerequisites Important Prerequisites: You must create a provisioning profile with In-App Purchases turned on You must setup all tax document...

    Full Tutorial
  • For players to buy something from your game the item needs to be setup ahead of time on Apples' servers. There are two types of products that can be used, consumable and non-consumable. Non-consumable products are one time purchases and consumable products can be purchased more than once. Only n...

    Full Tutorial
  • There is now an In-App Purchase action that comes with the PRO version of GameBuilder Studio. This one action has all of the necessary functionality for you to load product details, complete a product purchase, check previous purchases, and restore all previous purchases. The typical workflow wh...

    Full Tutorial
  • Before In-App purchases can be tested on an Android device there are a number of things that have to be done. Below is a list of Prerequisites Important Prerequisites: You must setup a Google developer account. A $25 one-time fee. You must upload an initial build...

    Full Tutorial
  • Before in-app products can be created you will need to make sure there is a merchant account attached to your google developer account. If you don't have one created yet you will see the screen below. ...

    Full Tutorial
  • Published by Lavon on May 14, 2014
    Quick Connect: Registering Players

    Quick Connect is a service that allows you to register and store user information so that players can log into your game later. You can always build your own user registration and login system if you want and just provide an auth token to Player.IO but this is an easier way to do it. ...

    Full Tutorial
  • Published by Lavon on May 14, 2014
    Multiplayer: Setting Up A Game Server

    A multiplayer game requires a server to communicate between multiple player clients. This usually requires a lot of server side work with duplicate game logic on the server side to prevent cheating. For this example we have have setup and provided a basic multiplayer server which is pretty much ...

    Full Tutorial
  • Published by Lavon on May 14, 2014
    Multiplayer: Connecting Players To Rooms

    Multiplayer communication is handled via the Player.IO service by connecting players to rooms. All players in a room can send messages to each other. If you want private communication between certain players connect the players to a separate room that only those players know about. You can also ...

    Full Tutorial
  • Published by Lavon on May 14, 2014
    Multiplayer: Sending Messages

    Once the player is connected to a room you can start sending messages. Messages are the primary mechanism used to create your multiplayer game. Messages with a specific name and set of data, sent over by specifying a Data Container, are captured and trigger other actions in your game. For exampl...

    Full Tutorial
  • One of our goals is to make sure you guys can monetize your GameBuilder Studio games. With this release there is now a new iAd plugin (iOS only) and Chartboost plugin (iOS & Android). These are both PRO only plugins. It couldn't be any simpler to integrate these ads into your game just set...

    Full Tutorial
  • Published by Lavon on February 20, 2014
    Learn How To Create The Hit Flappy Bird Game

    By now everyone has heard of the overnight hit 2D game called Flappy Bird. There have been tons of clones created since the creator removed the game from the app stores. It shows that you never know what can happen if you make a good 2D game. The creator was making an estimated 70K a day off of the game. Utilizing a freemium model and just displayi...

    Full Tutorial
  • Published by Lavon on February 16, 2014
    Creating Ouya In-App Purchases With The Ouya Plugin

    We recently added support for the Ouya console platform for PRO users of GameBuilder Studio. It is a new android based gaming platform enabling us to build games for the living room. In this tutorial I will explain how you can utilize the new Ouya p...

    Full Tutorial
  • Support for Windows 8.1 has been added for the GameBuilder Studio editor. Now you can publish your games as standalone desktop apps for both Windows (.EXE) and Macs (.DMG). There is also a really great feature for auto reloading of assets when they have been changed on the file system....

    Full Tutorial
  • Published by Lavon on February 11, 2014
    Creating Dynamic Text With Custom Bitmap Fonts

    Adding polish to your game is very important to enticing players to play your game. One really easy way to add character to your game is to use custom designed text using a bitmap font. Bitmap fonts are pre-rendered glyphs laid out like a sprite sheet. The GameBuilder engine can use a custom fon...

    Full Tutorial
  • Happy New Year GameBuilders,As you can see, we are starting the new year off with a new website look & feel. There is also a very easy to follow iPad game tutorial series on the GameBuilder Tv page. You will learn the in...

    Full Tutorial
  • This release introduces a major piece to the GameBuilder Studio workflow. You can connect your device and deploy your game onto it without having to configure any SDKs or mess with a command line. Can't get to much easier than that!We have introduced a number of other great improvements...

    Full Tutorial
  • If you are in the Dallas, Tx area on October 18th definitely come and check me out at the Big Design Conference. There will be a 3 hour hands on GameBuilder Studio workshop hosted by me, covering the basics all the way to deployment of a game onto your mobile device.Workshop Description:...

    Full Tutorial
  • This release finally brings undo / redo support to GameBuilder Studio :). The GameBuilder editor and compiler has also been upgraded to Adobe AIR 3.8 to support the Starling v1.4 upgrade and make way for game controller support on the Ouya console platform. There are a bunch of new bug fixes ...

    Full Tutorial
  • Published by Lavon on July 9, 2013
    Extreme Image Compression Techniques For Games

    If you have ever created a game for a mobile device with a good amount of animations and effects most likely the issue of maximum download size or available virtual memory for your game has become top of mind. It is very important to keep your game asset file sizes as small as possible without l...

    Full Tutorial
  • When developing a game each target platform's resolution and size has to be taken into consideration when developing the original game artwork. Decisions need to be made on wether Bitmap (rasterized) images and/or Vector images are used for the artwork. There are benefits for either im...

    Full Tutorial
  • This release brings multi-touch device support for up to 10 touch points on a supported device, physics constraints, global properties, improved collision shape editor, and many bug fixes. The core game engine performance has been increased by 2x on mobile devices.  Many new helper...

    Full Tutorial
  • Published by Lavon on June 21, 2013
    NEW GameBuilder Community Driven Support Forum

    We want to encourage more engagement from the GameBuilder community so there has been a switch to a more community driven forum where anyone can start a discussion and ask questions. There are features such as, private messaging, referencing other members by name using "@" symbol, per topic foll...

    Full Tutorial
  • Published by Lavon on May 6, 2013
    Minor Release v0.6.3 Is Available

    Here's What's New In v0.6.3 We have finished upgrading our servers. If you have experienced any interruption in the use of the GameBuilder Studio editor or website we apologize for the inconvenience. There is a new minor update with some critical bug fixes and a critical security update available now. You will need to install this ...

    Full Tutorial
  • Published by Lavon on May 1, 2013
    Star Guardians Multiplayer Game In Development

    We have some news about an upcoming game being released using the GameBuilder Studio platform. Development is coming to a releasable beta that we will share more information about once we can. Here is what I can share. ...

    Full Tutorial
  • Published by Lavon on April 30, 2013
    Minor Release v0.6.2 Is Available

    Here's What's New In v0.6.2 The main additions in this build are the Time Scale toggle, Time Shift action, Pause / UnPause game action, List Data component (Arrays), List Control component, List action, and the filename on assets in the assets window. You can review the entire change log below if you are interested. Change...

    Full Tutorial
  • A major improvement in the GameBuilder Engine is support for rendering GPU accelerated 2D graphics for your games. This, along with some other improvements that we have made, allows you to build games running 60...

    Full Tutorial
  • Published by Lavon on April 10, 2013
    How To Control Animations With Game States

    You can add animations in a number of ways in GBS. I will focus on how you can drive an animation using game state changes. This could be useful for when you have a complex character that has many different states like, Idle, Walking, Jumping, etc. and you normailly want to have a seperate anima...

    Full Tutorial
  • Published by Lavon on April 9, 2013
    Creating Tiled Images

    A lot of game developers create their games using a Tile editor to layout the level and then flag different tiles as various types. This style of level design makes games look like the 16 bit repeating style mario brother games and reduces graphics memory because the level is made up of a smal...

    Full Tutorial
  • Published by Lavon on April 4, 2013
    2D Skeletal Animations with Spine

    Spine is a really great skeletal 2D animation tool. It allows you to attach images to bones and animate properties like the position, rotation, and scale. You can even animate the images on the bones to show a character blinking for example. I have ported over the Spine generic runtime to AS3 so...

    Full Tutorial
  • Published by Lavon on April 1, 2013
    How To Create Custom Properties

    Custom properties are essential to creating a game. At some point you are going to need to store a value in a property to keep track of it for reference later. Or to maintain some simple state. The Data Storage Component is used to store custom properties that can be accessed via a ...

    Full Tutorial
  • Published by Lavon on April 1, 2013
    How To Change An Entities Name

    You can change the name of an entity by double clicking on the name in the layers panel. This will present an input field for you to change the name. Entity Layer In The Layers Panel ...

    Full Tutorial
  • Published by Lavon on March 28, 2013
    Submit Your Own GameBuilder Studio Tutorial

    There is a new tutorial section on our site where you can browse tutorials / documentation and search. We will continue to add additional content here to help you do more and more with GameBuilder Studio. You can filter by category or search for relevant terms. Write Your Own Tutorials ...

    Full Tutorial
  • Published by Lavon on March 25, 2013
    Setting Up Your Plugin Development Environment

    All GBS plugins are pretty much SWC files. There are a number of ways you can generate a SWC file but for the purposes of this tutorial I will just show you how to setup a library project in FlashBuilder which will make it really easy to build a SWC file for GBS. Read the "...

    Full Tutorial
  • Published by Lavon on March 25, 2013
    Building Your First GameBuilder Plugin

    To build a plugin for GBS you need to build classes that plug into the underlying game engine and then write UI classes in Adobe Flex code to integrate into the GBS application. This provides visual controls for the end user to use your plugin. We recommend going through the tutorial videos in th...

    Full Tutorial
  • Published by Lavon on March 25, 2013
    Setting Up The Plugin Descriptor

    Every plugin written for GBS needs to have a PluginConfig.xml file, a plugin descriptor that extends the PluginDescriptor class that is in the GBS Plugin lib swc that you can download from our site, a class list file of all the classes you want to include in the plugin, and a unique plugin id....

    Full Tutorial
  • Published by Lavon on March 24, 2013
    Importing Flash SWF Vector Assets & Animations

    With GameBuilder Studio (GBS) there is a particular way you have to export your swfs from Flash in order to get it to work. I will outline the export steps here. It is important to start with a blank flash project. Things can get really cluttered quickly. ...

    Full Tutorial
  • Published by Lavon on March 24, 2013
    Importing A Sprite Sheet From Texture Packer

    Texture packer is currently one of the easiest ways to import sprite sheets into GameBuilder Studio. You can also use swf animations. The great news is that ...

    Full Tutorial
  • Published by Lavon on March 23, 2013
    Installing GameBuilder Studio On A Mac

    GameBuilder Studio (GBS) is an Adobe AIR application wrapped in native installers. You will need to download the ".DMG" file for Mac from either your dashboard or the ...

    Full Tutorial
  • Published by Lavon on February 11, 2013
    Version 0.6 Has Arrived!

    There are a lot of changes that went into this update but most importantly you can now publish your final game to multiple platforms. There is so much more we want to and will be adding to GBS this year to smooth out the workflow but you have everything you need to create a game and publish it to a target platform. You can publish online v...

    Full Tutorial
  • Published by Lavon on February 5, 2013
    GameBuilder Studio In 2013, What's Next?

    Happy New Year GameBuilders, 2012 for GameBuilder Studio (GBS) was a quiet period. We laid a new foundation in the underlying game engine building in a faster rendering engine, new physics engine, and much more. 2013 is the year of acceleration for GBS. We're glad to announce that GBS now runs really fast across all recent major...

    Full Tutorial
  • Published by Lavon on November 6, 2011
    Sneak Peek - Multi-Device Deployment Using GBS

    I've recorded a short clip of the Asteroids demo game running on the iPad, Blackberry Playbook, and on the desktop. If I had more devices at hand I would have included them all in the video. But this is just a little teaser of what you will be able to do with GameBuilder Studio soon. No one has made this an easy process until now! You can even d...

    Full Tutorial
  • Published by Lavon on November 5, 2011
    A Visual Developer Workflow Using GBS

    In the last post i showed how to create a game with GameBuilder Studio (GBS) without writing one line of code. Now, the beauty of GBS is the fact that we are lowering the barrier by removing a lot of the technical challenges involved with building a game, however we wanted to make sure that we build a tool that developers could also leverage all...

    Full Tutorial
  • Published by Lavon on October 28, 2011
    BETA - Latest Update v0.4.5 Is Available!

    The latest update of GameBuilder Studio, v0.4.5 is now available. If you have already received a key download the application from your beta dashboard or from within the app if you have a previous version. There are a number of great updates, get the rundown ...

    Full Tutorial
  • Published by Lavon on October 18, 2011
    Build Your First Plugin For GBS

    If you are a developer and you want a little bit more flexibility with GBS you can build a custom plugin. The plugin SDK is now available for v0.4.1. You can write your own custom plugin for GameBuilder Studio by downloading the required libs and following the tutorial on our support site. Eventually you will be able to take your plugins and pac...

    Full Tutorial
  • Published by Lavon on August 17, 2011
    BETA - Major Update v0.4.0 Is Available

    A lot of work went into this release. It is the LARGEST update to date! You can download the latest version of GameBuilder Studio from the new beta area dashboard if you are currently apart of the private beta. The main improvements are the one click play testing, game l...

    Full Tutorial
  • Published by Lavon on March 21, 2011
    True Cross-Platform Gaming w/ Adobe AIR 2.6

    Today marks the release of the newly updated AIR runtime for Adobe flash development across multiple devices. Adobe showcased a game maker running their game, which is built using AIR, on over 5 different devices and screen sizes. You can see the remarkable performance increase that comes with the new AIR 2.6 update. We are working on our mobile...

    Full Tutorial
  • Published by Lavon on February 27, 2011
    Molehill Support In GameBuilder Studio

    3D Hardware Acceleration Finally Available For the Flash Platform Molehill according to the Adobe site, "is the code name for a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences across screens throu...

    Full Tutorial
  • Published by Lavon on February 1, 2011
    Beta - Minor Update v0.2.1 Released

    The latest update (v0.2.1) is now available for download. The main improvement for this release is the PBE exporter where you can build your levels in the editor and export a ready to launch Actionscript project with all your information exported in PBE level files. With this version the exported project defaults to a FlashBuilder project but in...

    Full Tutorial
  • Published by Lavon on January 26, 2011
    Stanford Flash Game Competition

    Stanford University is having a 3 week long flash game competition for all to join. It is for charity, with the theme being "BENEVOLENCE". You can win over $3,000 in prizes which includes the PBE Isometric Component, an invite to our privat...

    Full Tutorial
  • Published by Lavon on November 14, 2010
    Sneak-Peek Quick Objects & Move Tool

    I've recorded a little sneak peek into the development of the quick objects on the tool bar which will allow you to quickly place entities in your scene at the exact spot that you would like. Now you will be able to switch to the move tool using the quick key (m) and adjust placement if needed as well. All of this coming in the next update v0.2,...

    Full Tutorial
  • Published by Lavon on September 11, 2010
    We are in Beta, v0.1!

    GameBuilder Studio is a flash game development tool for game developers and students. Its equipped with the necessary tools for developers to build flash games such as the popular Farmville or Social City on Facebook, without having to start from the ground up. The features included in GameBuilder Studio can significantly increase game produc...

    Full Tutorial