Molehill Support In GameBuilder Studio

  
Favorite This Post!
0 Votes
Posted by Lavon on February 27, 2011

image

3D Hardware Acceleration Finally Available For the Flash Platform

Molehill according to the Adobe site, "is the code name for a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences across screens through the Adobe® Flash® Platform runtimes. These new low-level APIs will provide advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains."

But What About 2D, "Molehill"?

Although 3D is currently the priority for Molehill there are tons of flash developers out their that would love the ability to accelerate their 2D games using the GPU, so we have been working on support for rendering 2D graphics using the low level Molehill API. This is especially important for mobile performance. The plan is to start by integrating the Isometric Component with Molehill. So stay tuned...
Make no mistake about it, this move by Adobe, is a game changer! Signup for the private beta waiting list today.


Congratulations on finishing this tutorial! Found it helpful? Spread the word...


Comments

There are no comments yet!


Anyone can leave a comment!


You just need to signup for an account or log-in before you can comment.