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Mickey Hooks is a popular mobile game with a pendulum game mechanic. The main character in the game swings across dangerous terrain by clicking and holding a pendulum block in the scene. This game mechanic can easily be re-created in GBs using the Distance Constraint component. Almost all components that are set up in the GameBuilder Studio (GBs...

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As you know by now GameBuilder Studio (GBs) can be extended with additional features utilizing our plugin SDK. Now your plugins can specify platform specific settings and include JS files for games deployed for the web via the PluginConfig.xml file included with every plugin. I will cover the ne...

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Published by Lavon on May 22, 2015
Chartboost Video Ads Setup And Testing

The new Chartboost plugin (v2.0) introduces the ability to display Reward Videos. You can now play a video ad for your players and reward them on successful completion of the video. It is also now iOS 64 bit compatible. There are a number of configuration steps required before you can see ads o...

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Published by Lavon on March 23, 2013
Installing GameBuilder Studio On A Mac

GameBuilder Studio (GBS) is an Adobe AIR application wrapped in native installers. You will need to download the ".DMG" file for Mac from either your dashboard or the ...

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Published by Lavon on March 24, 2013
Importing Flash SWF Vector Assets & Animations

With GameBuilder Studio (GBS) there is a particular way you have to export your swfs from Flash in order to get it to work. I will outline the export steps here. It is important to start with a blank flash project. Things can get really cluttered quickly. ...

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Published by Lavon on March 24, 2013
Importing A Sprite Sheet From Texture Packer

Texture packer is currently one of the easiest ways to import sprite sheets into GameBuilder Studio. You can also use swf animations. The great news is that ...

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