The Timer action wraps the engine native timer object to trigger another action at a set interval or for a certain amount of time.
- Every Condition - will wait for a certain amount of seconds then execute the containing action continuously
- After Condition - will wait for a certain amount of seconds then execute the containing action once. If there is a condition applied to this action and it evaluates to false then true again the timer will be restarted.
- For Condition - will trigger the containing action multiple times (every game tick) without a delay for a set period time in seconds.