Timer

  

The Timer action wraps the engine native timer object to trigger another action at a set interval or for a certain amount of time.

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  • Every Condition - will wait for a certain amount of seconds then execute the containing action continuously
  • After Condition - will wait for a certain amount of seconds then execute the containing action once. If there is a condition applied to this action and it evaluates to false then true again the timer will be restarted.
  • For Condition - will trigger the containing action multiple times (every game tick) without a delay for a set period time in seconds.

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