Use this action to simulate a user input key during runtime. This could be used for on screen buttons that can trigger right or left arrow keys for example.
The Auto Keyup checkbox is used to auto release the key state once the condition applied to the action evaluates to false. If this action is not used with a condition the simulated key will remain in the down state. This allows you to setup game logic based on key input and still leverage the same logic on touch devices with on screen controls.