Creating Tiled Images

Updated On: April 9, 2013

A lot of game developers create their games using a Tile editor to layout the level and then flag different tiles as various types. This style of level design makes games look like the 16 bit repeating style mario brother games and reduces graphics memory because the level is made up of a small set of squares. You can achieve the same effect in GBS by using a Scrolling Renderer.

Scrolling Renderer


Currently the Scrolling Renderer is not able to use a sprite sheet but you can use an individual tileable image. By changing the size of the renderer the image will be automatically tiled or repeated to fill the area.

**Note: It is very important to make the tileable image a power of 2 size (i.e. 16x16, 32x32, etc...) for a seamless repeating image.

The added benefit to using this renderer of course is to add automatic scrolling if you want to scroll the repeating image.


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