Getting Started Guide


Brief Overview

Brief Overview

This is an overview of what PushButton Engine is and a quick look at the core codebase. The next video in this series will dive into code
(posted: 01/14/2011)


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Basic PBE Scene Setup

Basic PBE Scene Setup

This video will show you how to setup a basic PBE scene and add a sprite to the stage. It will also cover the basic concepts of Entities and Components
(posted: 01/14/2011)


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Sprite Animations in PBE

Sprite Animations in PBE

This will show you how to setup a spritesheet for animation and defined multiple animations for a character that can later be changed by a state machine or some other controller of your choice
(posted: 01/14/2011)


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SpriteSheet Collision w/ Box2D

SpriteSheet Collision w/ Box2D

This video will show you how to apply box2d collision shapes to your hero character created in the previous lesson and prepare it for collisions with the floor, or enemies for example.
(posted: 01/14/2011)


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SpriteSheet Collision w/Floor using Box2D

SpriteSheet Collision w/Floor using Box2D

This will show you how to set a collision shape on the floor sprite and have the hero Character collide with it.
(posted: 01/14/2011)


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PBE Display List Architecture

PBE Display List Architecture

This video will explain the way that the display list is architected in PBE when you use the Scene View, Display Object Scene, Display Object Scene Layer, and Display Object Renderer classes for rendering your game.
(posted: 01/14/2011)


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PushButton Engine Serialization

Coming Soon