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Posted on May 2, 2016

Facebook Integration with Tiled Map Support & More Bug Fixes in v0.9.9

GameBuilder Studio continues to increase in visibility and usage in the game industry and amongst college game design programs. We are in the process of creating first party games which will be released on both iOS and Android app stores. This release addresses some major stability issues and fixed…

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Posted on October 5, 2015

Mickey Hooks Pendulum Game Mechanic Using A Distance Constraint

Mickey Hooks is a popular mobile game with a pendulum game mechanic. The main character in the game swings across dangerous terrain by clicking and holding a pendulum block in the scene. This game mechanic can easily be re-created in GBs using the Distance Constraint component. Almost all components that are set up in the GameBuilder Studio (GBs)…

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Posted on July 1, 2015

Including Platform Specific Settings In A GameBuilder Plugin

As you know by now GameBuilder Studio (GBs) can be extended with additional features utilizing our plugin SDK. Now your plugins can specify platform specific settings and include JS files for games deployed for the web via the PluginConfig.xml file included with every plugin. I will cover the newly…

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Posted on May 22, 2015

Chartboost Video Ads Setup And Testing

The new Chartboost plugin (v2.0) introduces the ability to display Reward Videos. You can now play a video ad for your players and reward them on successful completion of the video. It is also now iOS 64 bit compatible. There are a number of configuration steps required before you can see ads on your…

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Posted on March 6, 2015

Industry First Multi-Resolution "No Edge" Game Scaling, ATF Compressed Textures, and Scale Nine Renderers in v0.9.8

Today we are introducing the most requested feature for GameBuilder Studio, Multi-Resolution Scaling. Our Multi-Resolution "No-Edge" setting may be an industry first for 2D drag and drop tools. One of the most difficult problems facing game developers today is developing your game to work across multiple…

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Posted on January 2, 2015

Multi-Resolution Game Development With GameBuilder Studio

One of the hardest problems created today with all the various gaming devices and screen sizes available to consumers is developing your game to run seamlessly across all screens. There are a number of approaches that can be taken to solve this problem. I will explain a couple approaches that should…

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Posted on October 2, 2014

New Blazing Fast Particle Engine & More Game Actions in v0.9.7

Every game on the market utilizes particle effects to add another level of visual eye candy to the game. Now you can as well with the new blazing fast Particle engine inside of GameBuilder Studio. There are also a number of new actions that will be very helpful when making tower defense, and first person…

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Posted on August 3, 2014

Spine Skeletal Animation Integration And Faster iOS Packager in v0.9.5

A number of users have asked if 2D games like the award winning Shank or Street Fighter could be created in GameBuilder Studio. In Shank there is gameplay where the main character jumps in the air and shoots enemies or changes weapons on the fly and slices enemies in hand to hand combat. This type of…

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Posted on May 14, 2014

Develop Multiplayer Games Without Code and Accept In-App Payments in v0.9.4

The Multiplayer plugin has finally been released! Develop multiplayer games using the popular backend service which is now known as Yahoo Games Network. Multiplayer functionality works the same way across all web and mobile platforms supported by GameBuilder Studio. This may be…

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Posted on March 18, 2014

Accelerometer Support, More Actions, iAds and Chartboost Plugins Released with v0.9.3

One of our goals is to make sure you guys can monetize your GameBuilder Studio games. With this release there is now a new iAd plugin (iOS only) and Chartboost plugin (iOS & Android). These are both PRO only plugins. It couldn't be any simpler to integrate these ads into your game just setup accounts…

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Posted on February 20, 2014

Learn How To Create The Hit Flappy Bird Game

By now everyone has heard of the overnight hit 2D game called Flappy Bird. There have been tons of clones created since the creator removed the game from the app stores. It shows that you never know what can happen if you make a good 2D game. The creator was making an estimated 70K a day off of the game. Utilizing a freemium model and just displaying…

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Posted on February 16, 2014

Creating Ouya In-App Purchases With The Ouya Plugin

We recently added support for the Ouya console platform for PRO users of GameBuilder Studio. It is a new android based gaming platform enabling us to build games for the living room. In this tutorial I will explain how you can utilize the new Ouya plugin…

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Posted on February 12, 2014

Desktop Publishing Support And Live Asset Reloading In v0.9.1

Support for Windows 8.1 has been added for the GameBuilder Studio editor. Now you can publish your games as standalone desktop apps for both Windows (.EXE) and Macs (.DMG). There is also a really great feature for auto reloading of assets when they have been changed on the file system. …

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Posted on January 11, 2014

New Ouya Console Target, Game Controller Support, & iPad Game Tutorial Series

Happy New Year GameBuilders,As you can see, we are starting the new year off with a new website look & feel. There is also a very easy to follow iPad game tutorial series on the GameBuilder Tv page. You will learn the ins and…

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Posted on November 8, 2013

Single Click Device Deployment Has Arrived In v0.8.1, Also Bitmap Font Sheet Support, Increased Mobile Performance & More Bug Fixes

This release introduces a major piece to the GameBuilder Studio workflow. You can connect your device and deploy your game onto it without having to configure any SDKs or mess with a command line. Can't get to much easier than that!We have introduced a number of other great improvements in this…

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Posted on October 8, 2013

Big Design Conference Workshop Scheduled for October 18th

If you are in the Dallas, Tx area on October 18th definitely come and check me out at the Big Design Conference. There will be a 3 hour hands on GameBuilder Studio workshop hosted by me, covering the basics all the way to deployment of a game onto your mobile device.Workshop Description:"Shooters,…

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Posted on October 1, 2013

Undo Redo Support Added, Upgraded To Starling v1.4 and Adobe AIR 3.8

This release finally brings undo / redo support to GameBuilder Studio :). The GameBuilder editor and compiler has also been upgraded to Adobe AIR 3.8 to support the Starling v1.4 upgrade and make way for game controller support on the Ouya console platform. There are a bunch of new bug fixes and improvements…

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Posted on July 9, 2013

Extreme Image Compression Techniques For Games

If you have ever created a game for a mobile device with a good amount of animations and effects most likely the issue of maximum download size or available virtual memory for your game has become top of mind. It is very important to keep your game asset file sizes as small as possible without loosing…

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Posted on July 2, 2013

Vector Or Bitmap Images In Your Game, Why Choose?

When developing a game each target platform's resolution and size has to be taken into consideration when developing the original game artwork. Decisions need to be made on wether Bitmap (rasterized) images and/or Vector images are used for the artwork. There are benefits for either image type…

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Posted on June 26, 2013

Multi-Touch Support, Physics Constraints, Global Properties, & Improved Performance In v0.7

This release brings multi-touch device support for up to 10 touch points on a supported device, physics constraints, global properties, improved collision shape editor, and many bug fixes. The core game engine performance has been increased by 2x on mobile devices.  Many new helper methods,…

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Posted on June 21, 2013

NEW GameBuilder Community Driven Support Forum

We want to encourage more engagement from the GameBuilder community so there has been a switch to a more community driven forum where anyone can start a discussion and ask questions. There are features such as, private messaging, referencing other members by name using "@" symbol, per topic following,…

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Posted on May 6, 2013

Minor Release v0.6.3 Is Available

Here's What's New In v0.6.3 We have finished upgrading our servers. If you have experienced any interruption in the use of the GameBuilder Studio editor or website we apologize for the inconvenience. There is a new minor update with some critical bug fixes and a critical security update available now. You will need to install this version…

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Posted on May 1, 2013

Star Guardians Multiplayer Game In Development

We have some news about an upcoming game being released using the GameBuilder Studio platform. Development is coming to a releasable beta that we will share more information about once we can. Here is what I can share.

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Posted on April 30, 2013

Minor Release v0.6.2 Is Available

Here's What's New In v0.6.2 The main additions in this build are the Time Scale toggle, Time Shift action, Pause / UnPause game action, List Data component (Arrays), List Control component, List action, and the filename on assets in the assets window. You can review the entire change log below if you are interested. ChangeLog…

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Posted on April 11, 2013

GameBuilder Engine Supports 2D GPU Rendering via Starling

A major improvement in the GameBuilder Engine is support for rendering GPU accelerated 2D graphics for your games. This, along with some other improvements that we have made, allows you to build games running 60 fps…

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Posted on April 4, 2013

2D Skeletal Animations with Spine

Spine is a really great skeletal 2D animation tool. It allows you to attach images to bones and animate properties like the position, rotation, and scale. You can even animate the images on the bones to show a character blinking for example. I have ported over the Spine generic runtime to AS3 so that…

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Posted on March 28, 2013

Submit Your Own GameBuilder Studio Tutorial

There is a new tutorial section on our site where you can browse tutorials / documentation and search. We will continue to add additional content here to help you do more and more with GameBuilder Studio. You can filter by category or search for relevant terms. Write Your Own Tutorials

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Posted on February 11, 2013

Version 0.6 Has Arrived!

There are a lot of changes that went into this update but most importantly you can now publish your final game to multiple platforms. There is so much more we want to and will be adding to GBS this year to smooth out the workflow but you have everything you need to create a game and publish it to a target platform. You can publish online via…

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Posted on February 5, 2013

GameBuilder Studio In 2013, What's Next?

Happy New Year GameBuilders, 2012 for GameBuilder Studio (GBS) was a quiet period. We laid a new foundation in the underlying game engine building in a faster rendering engine, new physics engine, and much more. 2013 is the year of acceleration for GBS. We're glad to announce that GBS now runs really fast across all recent major…

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Posted on November 6, 2011

Sneak Peek - Multi-Device Deployment Using GBS

I've recorded a short clip of the Asteroids demo game running on the iPad, Blackberry Playbook, and on the desktop. If I had more devices at hand I would have included them all in the video. But this is just a little teaser of what you will be able to do with GameBuilder Studio soon. No one has made this an easy process until now! You can even deploy…

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Posted on November 5, 2011

A Visual Developer Workflow Using GBS

In the last post i showed how to create a game with GameBuilder Studio (GBS) without writing one line of code. Now, the beauty of GBS is the fact that we are lowering the barrier by removing a lot of the technical challenges involved with building a game, however we wanted to make sure that we build a tool that developers could also leverage allowing…

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Posted on October 28, 2011

BETA - Latest Update v0.4.5 Is Available!

The latest update of GameBuilder Studio, v0.4.5 is now available. If you have already received a key download the application from your beta dashboard or from within the app if you have a previous version. There are a number of great updates, get the rundown here…

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Posted on October 18, 2011

Build Your First Plugin For GBS

If you are a developer and you want a little bit more flexibility with GBS you can build a custom plugin. The plugin SDK is now available for v0.4.1. You can write your own custom plugin for GameBuilder Studio by downloading the required libs and following the tutorial on our support site. Eventually you will be able to take your plugins and package…

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Posted on August 17, 2011

BETA - Major Update v0.4.0 Is Available

A lot of work went into this release. It is the LARGEST update to date! You can download the latest version of GameBuilder Studio from the new beta area dashboard if you are currently apart of the private beta. The main improvements are the one click play testing, game logic…

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Posted on March 21, 2011

True Cross-Platform Gaming w/ Adobe AIR 2.6

Today marks the release of the newly updated AIR runtime for Adobe flash development across multiple devices. Adobe showcased a game maker running their game, which is built using AIR, on over 5 different devices and screen sizes. You can see the remarkable performance increase that comes with the new AIR 2.6 update. We are working on our mobile…

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Posted on February 27, 2011

Molehill Support In GameBuilder Studio

3D Hardware Acceleration Finally Available For the Flash Platform Molehill according to the Adobe site, "is the code name for a new set of low-level, GPU-accelerated 3D APIs that will enable advanced 3D experiences across screens through…

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Posted on February 1, 2011

Beta - Minor Update v0.2.1 Released

The latest update (v0.2.1) is now available for download. The main improvement for this release is the PBE exporter where you can build your levels in the editor and export a ready to launch Actionscript project with all your information exported in PBE level files. With this version the exported project defaults to a FlashBuilder project but in…

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Posted on January 26, 2011

Stanford Flash Game Competition

Stanford University is having a 3 week long flash game competition for all to join. It is for charity, with the theme being "BENEVOLENCE". You can win over $3,000 in prizes which includes the PBE Isometric Component, an invite to our private…

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Posted on November 14, 2010

Sneak-Peek Quick Objects & Move Tool

I've recorded a little sneak peek into the development of the quick objects on the tool bar which will allow you to quickly place entities in your scene at the exact spot that you would like. Now you will be able to switch to the move tool using the quick key (m) and adjust placement if needed as well. All of this coming in the next update v0.2,…

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Posted on September 11, 2010

We are in Beta, v0.1!

GameBuilder Studio is a flash game development tool for game developers and students. Its equipped with the necessary tools for developers to build flash games such as the popular Farmville or Social City on Facebook, without having to start from the ground up. The features included in GameBuilder Studio can significantly increase game productivity,…

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