Create one project and publish to the web or multiple devices at once. Generates native install files (.APK, .IPA, .EXE etc.) from one project. Built on the Adobe AIR compiler.
Create one project and publish to the web or multiple devices at once. Generates native install files (.APK, .IPA, .EXE etc.) from one project. Built on the Adobe AIR compiler.
Use SWF vector animations / artwork that render on every platform. Or use image assets at multiple resolutions (1x, 2x, 3x) and let GBS handle scaling on different devices.
If you are a coder use GBs for visual layout and access everything created in the editor via code. Our underlying game engine is open-source. (PRO Only)
Cross platform editor. Install with one license on both Mac and Windows computers and experience the same workflow.
Plugin any 3rd party service. Comes with In-App Purchases, iAds, Facebook, & more. Use Adobe Native Extensions to access specific device features.
Create both 2D & 2.5D Isometric games, puzzle games, physics based games all interchangeably on seperate game levels.
Single click mobile device deployment to iOS, Android, Ouya, etc. No additional SDKs or command line workflow required even for iOS on windows.
Use an easy visual drag and drop workflow. Trigger actions based on simple rules or respond to built-in state machine state changes.
Our high performance 2D game engine is built on top of Adobe AIR & the Starling GPU Framework. Better rendering performance than Unity 2D!
We have the tightest integration with the new 2D Skeletal animation system called Spine. Save graphics memory and gain additional flexibility with your game art. Swap out character body parts, and mix and match animations all on the fly using game actions.
Leverage the Yahoo Networks server infrastructure and build in multiplayer features into your game. We've made the process as simple as possible. Upload a pre-built server file onto your Yahoo account and have the multiplayer plugin match players, join shared rooms, and send properties to all connected players just by triggering a game action. Even save game data to a remote no sql database using key value pairs.
GameBuilder Studio is built on the highly optimized open source 2D rendering engine known as Starling. We cross compile to different platforms using the first in class award winning Adobe AIR compiler. We leverage the highest performance physics and GPU accelerated rendering frameworks under the hood. Making your games run blazingly fast across all major web browsers and native mobile platforms.
Working in a team? Develop on different layers with GameBuilder Studio. Designers can leverage the highest level of the GameBuilder development stack, which is our visual tool. Programmers can leverage the second layer and move between both layers to grab full control of the final game code. This is the best hybrid game development solution. You can access everything created visually in-editor by reference via code. You can even completely alter the startup sequence and flow of your game via code. The editor generates game code and outputs everything in-editor to xml files.
GameBuilder Studio uses one of the best enterprise level ui development frameworks (Flex) for its UI. You can write engine components in AS3 and create your own custom properties panel using Apache Flex and custom Spark Skinning. Have you developed a custom particle engine or animation system? Develop a completely custom integrated ui panel for it with ease.
No need to wait on us. If there is something you need added to GameBuilder Studio develop a custom plugin yourself. Found a minor bug in the underlying game engine, then submit a report or fix it and submit a change request to us via Github. The GameBuilder Engine is open-source and publicly accessible.
"We extensively compared the vast array of game engines out there before selecting GameBuilder Studio. The powerful functionality of GBS is combined with an incredible ease of use. GBS has greatly simplified the development process for us, which has allowed our team to focus on the gameplay, story, and art of Star Guardians."
- Brad, Producer of Star Guardians