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    Make Games For The Desktop, iPhone, iPad, Android & the Browser.

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    Get It Free!
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    Re-Create The Hungry Hero iPad Game Designed By Harshma from Adobe

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    Add Game Controller Support To Your 2D Games & Deploy To The Ouya Console With Ease.

    Learn More...
    GameBuilder Studio Supported Controllers

    NEW Game Console Controller Support (PS4, PS3, Ouya, Xbox360)

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    Live Reload Assets After Import. Saves A Lot Of Time!

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    Watch The Demo
    GameBuilder Studio Supported Controllers

    Instantly Updated In-Editor When Asset File Is Saved

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    Add Polish To Your Games Using Custom Bitmap Fonts.

    Learn How...
    GameBuilder Studio Supported Controllers

    NEW Create Dynamic Text Using A Bitmap Font Sheet

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What is GameBuilder Studio?

GameBuilder Studio is a visual game creation tool built to make it easier for creative professionals and aspiring game builders to create and deploy their cross-platform 2D games everywhere. It is a multi-layered tool comprised of a visual interface top layer and an optional custom codebase layer. This makes for the best hybrid approach in visually developing games today. Develop games with or without writing a line of code. No ceilings!

  Key GameBuilder Features 

The only platform enabling you to develop iOS games on Windows

Visual Game Development

Don't worry about which technology to learn and use today for building games. Use GameBuilder Studio's visual tool and multi-language scripting engine to build high-performance games today and your game projects will automatically be ready for any future viable gaming platforms.

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Designer Friendly Workflow

For design professionals who are familiar with Photoshop, GameBuilder Studio will be a natural transition. Import your game assets and start adding game components (behaviors and actions) to your game objects and see your game design come to life on screen in minutes. Once you are ready, attach your device, press "Deploy", and watch your game get deployed to your mobile hardware. No SDKs or build scripts to configure.

Real World Game Engine

Aspiring game developers (students) stop tinkering around with toy game editors that do not produce professional quality games. GameBuilder Studio uses real world game development techniques, a real world game engine with high performance physics and GPU accelerated rendering frameworks under the hood. Making your games run blazingly fast across all major online and native mobile platforms.

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Multi-layer Development Stack

Working in a team? Develop on different layers with GameBuilder Studio. Designers can leverage the highest level of the GameBuilder development stack, which is our visual tool. Programmers can leverage the second layer and move between both layers to grab full control of the final game code. This is the best hybrid game development solution. You can access everything created visually in-editor by reference via code. You can even completely alter the startup sequence and flow of your game via code. The editor generates game code and outputs everything in-editor to xml files.

Extensible Plugin System

Extensibility of your tools and game engine is key during production of a game. GameBuilder Studio uses one of the best enterprise level ui development frameworks (Flex) for its UI. You can write engine components and create your own custom properties panel inside of the editor. Wrote a custom particle engine or animation system? Develop a completely custom integrated ui panel for it with ease.

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Open Source Game Engine

No need to wait on us. If there is something you need added to GameBuilder Studio develop a custom plugin yourself. Found a minor bug in the underlying game engine, then submit a report or fix it and submit a change request to us via Github. The GameBuilder Engine is open-source and publicly accessible.

Testimonials
What Are People Saying?

"We extensively compared the vast array of game engines out there before selecting GameBuilder Studio. The powerful functionality of GBS is combined with an incredible ease of use. GBS has greatly simplified the development process for us, which has allowed our team to focus on the gameplay, story, and art of Star Guardians."

- Brad, Producer of Star Guardians